
Many new enemies have been added and also some enemies have returned from the previous game. It has been said because of emotional attachment to the characters from the Blind Forest previous characters are back. Wherever you go in the game you meet characters. The game has been kept simplistic with a counted number of characters. In the game, the characters are actual which fixed the actual’s few flaws. You get to meet many more characters in the land of Niwen. Naru and Gumo appear again in the prologue. The main playable characters are Ori and Ku. Now Ori will have to navigate the jungle to save his friends and understand the Will of the Wisps. Gumo affixes Kuro’s feather to the damaged one and Ori and Ki go on a flight that ends up taking them out of Nibel to Niwen, there both get separated by a storm. Being born with a damaged wing Ku is unable to fly.

This time the focus of the game is on Ori’s friend Ku- a baby owl. The narration is in an unknown language with English subtitles. Ori and the Will of the Wisps is narrated by the Spirit Tree in the forest of Niwen. In other games, we mostly see the storyline is told over voice over or cut scenes where characters are talking to one another. It can get frustrating and sometimes might not give you a clear image of what your next step should be. The closer you get to the game’s climax fights and chases increase in length and complexity. Your attack plans should change based on the resources and what enemies you’re attacking on. Panic less and make use of the toolbox Ori has. There’ll be a time when you’ll have to take on the challenged combat shrine and you’ll be put through a phase where you’ve to face waves after waves of angry enemies. There are few tricky sequences where players have to be quick and reflex with their thinking and actions, not saying it’s complex tho. Without saying a word the characters will convey the contents of their hearts in the game. There’ll be heartbreaks to shadow down the brightest of souls. It’s a tale of loss and love and loyalty and also how everything and everyone finds its own paths in this world. You’ll find yourself in the air, bouncing off the enemies and lanterns with confidence that’ll surprise you. Everything is glowing, Ori dances as well.

Moon Studios’ tradition of tightly maintaining deep emotional storytelling and crafted platforming action is visible. The new adventure world is filled with new friends and foes, that come to life in stunning hand-painted artwork. After being brutally separated from his pal Ku, Ori is set to embark on this new highly anticipated sequel. Its task is also to heal the broken land of Niwen and discover his own destiny. This little spirit Ori will go far more from its bravery to bring back a family together. Players have to make Ori jump, climb, glide, and swim between different kinds of platforms to solve complicated puzzles.

Ori, a guardian spirit is controlled by the players. Gameplay of Ori and the Will of the Wisps: In this whole developing process, 80 people were involved working from home.

Finally, on January 29, 2020, the final version of the game was completed with no more delays. In December 2019, at The Game Award show, a new trailer was presented and they delayed the release date to a month. Then the release date was announced in June 2019 and with that, another trailer with fights and chases was launched. For the gamers, a playable demo was released at the expo for them to explore the game. Next in June 2018, a gameplay trailer was released. It only showed the locations and the characters from the game. On June 11, 2017, Ori and the Will of the Wisps was first announced via a teaser trailer.
